Audiovisual Toolchains

What we don't do in this course:

Introduction to SuperCollider (or PureData, or Max) GUIs, Computer Vision, and Interfaces as there is another course on Audiovisual Interaction in the summer semester

  • Introduction to SuperCollider (or PureData, or Max)

  • GUIs for interaction and Interfaces as there is another course on Audiovisual Interaction in the summer semester

  • Computer vision or image analysis

What we want to do:

  • Learn how visual an audio tools can work together with a focus on the visual side.

  • Follow generative approaches towards audiovisual design

  • Learn fundamentals of audiovisual aesthetics

Requirements for production tools

  • Generative and algorithmic design / compositon

  • advanced/professional features in the auditive as well as in the visual field

  • interaction between materials from the visual and auditive domain

Software available for audiovisual design

A growing field of software exists for developing visual or sonic art, each with a varying emphasis on different aspects of development of audiovisual systems:

Most of the software is mainly focussed on either visual or auditive production (and providing the functionality of other field as an "addon")

Toolchain SC-P5

  • All tools are specialized in their field

  • All tools are established (libraries, documentation, tutorials, …)

  • Available on major operating systems

  • SuperCollider and Processing are open source / TouchDesigner basic version free to learn

  • Bottom-up low-level approach of programming: both tools provide means to produce and manipulate material on fundamental parameters

  • Lean development possible, less overhead than game engines

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